Now that you’ve seen the feature schedule, we’ve added a poll that asks what build you would consider the earliest ‘playable’ release, if any. We think it’s. We haven’t made a final decision yet about what we’re going to do with regards to that – so we have a question for you. I have made my stance clear about early access/Kickstarter projects for years now (for those new to this blog: I’m not a fan) because I don’t like the idea of releasing half-assed products for money. Obviously with a game like this a lot of balance is needed and that will take a lot of time, which is where early access comes in.
![alliance of the sacred suns steam alliance of the sacred suns steam](https://images.gamewatcherstatic.com/game/image/7/31/6977/medium_00109106.jpg)
This would contain about 80% of the game elements, and most of the AI. So the plan for now(TM) is to have a viable playable release with the release of the. 9 BUILD: Includes Deals system & UI, tertriary Actions, Begin implementation of Dealmaking AI, Xyl AI, Videos TARGET DATE: 12/15ġ.0 ALPHA BUILD: Add Xyl mechanics & UI, Optimization, all end-game videos, intro video FINAL TARGET FOR 1.0 ALPHA: 2/1/17 8 BUILD: Includes Reform system & UI, Reform/Military Projects, Reform Actions, Military Research system & UI, Academies TARGET DATE: 11/1 7 BUILD: Includes Military system & UI, Military units, Military Projects & Actions, Generals/Admirals TARGET DATE: 10/1 (Proposed Early Access Date) 6 BUILD: Includes Intel system & UI, Inquisitors, Secrets, Intel Prime, Secondary Actions, Secondary/Intel Projects. 5 BUILD: Adds Celestial Council, Budget system, Finance Prime, Save/Load, additional Core Actions and Projects, Emperor UI/Diary, Psychic System & UI, Begin implementation of Aitvaras Master AI, Character Attention AI, Threat Assessment AI, Opportunity Spotting AI, Council AI, Music Engine for dynamic music. 4 BUILD: Adds Constellations, complete System UI, Planet UI, all Military/Economic Submodes, Political Submodes, Pops/Demographic Submodes, Main Game Screen, House Setup Screen, Emperor Setup Screen, Pop Ideas, Additional Actions and Projects, Power Mechanic, Religions, Other Civs Generation, End Game Manager, Music/Sound. 3 BUILD: Adds new UI, command modes, updated Character Screens, Projects, Trade, Holdings, Houses, Cultures, core Actions, Relationship States between Characters, start of AI Strategy Tree implementation. With the finalization of the game design, and active development planned out, we can be much more accurate with our milestone builds, so even though giving out dates is always an exercise in disappointment, we’ve put a lot of time into scheduling out the releases, and we’re prepared to give at least tentativerelease dates for each build. So without further ado, here’s the alpha release schedule! In order to learn their traits skills and possible motives, you'll need to spend time learning about them, as all of their qualities are vaguely defined when. The galaxy is full of people, and you'll need to interact with them to get things done, whether forging alliances or plotting in the shadows.
![alliance of the sacred suns steam alliance of the sacred suns steam](https://i.ytimg.com/vi/BRG9vlQsiqM/maxresdefault.jpg)
Steve here with some exciting news (well, we think so). Alliance of the Sacred Suns has you covered.